**Neil Newbon and Ben Starr Headline Surgent Studios’ Ambitious Live-Action Psychological Horror, “Dead Take”**

**Pushing Boundaries: A New Approach to Interactive Horror**
In recent months, the creative synergy between games and film has produced some notably innovative projects, but few blur the line quite like Surgent Studios’ “Dead Take.” Bringing together Neil Newbon, whose performance in “Baldur’s Gate 3” was exceptionally compelling, alongside the remarkably versatile Ben Starr of “Final Fantasy XVI” fame, this title is reshaping how audiences emotionally engage with interactive media. Imagine stepping into a story where action is less about frantic clicks and more about navigating psychological depth—where your decisions are felt, not just seen, and where the narrative’s pulse syncs with your own anxieties and hopes.
**“Dead Take”: Charting New Psychological Horror Terrain**
For an industry that’s frequently searching for its next leap, Surgent Studios may have landed on something particularly innovative. Helmed by two of the most exceptionally talented actors working today, “Dead Take” immerses players in a world where narrative and emotion are almost inseparably entwined. Using advanced scripting powered by Unity, the story morphs seamlessly in response to your choices—not just how you act, but how you perceive. This approach means storylines twist with surprising intensity, making each outcome strikingly reflective of your own decision-making and psychological state.
**Why Newbon and Starr Are the Ultimate Casting Choice for Live-Action Horror**
During a recent behind-the-scenes discussion, I was struck by how genuinely enthusiastic both actors seemed about the challenges ahead. Neil Newbon’s BAFTA-winning gravitas brings a level of credibility that’s rarely matched, while Ben Starr’s dynamic range and willingness to tackle emotionally complex roles set him apart. Describing the experience as an “emotional workout,” Starr revealed how the script’s branching pathways require continuous adaptation—a process Newbon found both demanding and exhilarating. Their on-screen chemistry is, by all early accounts, exceptionally palpable, setting “Dead Take” up for a uniquely impactful launch.
**Blending Cinema and Interactive Experiences Like Never Before**
Over the past decade, attempts at fusing games with live-action storytelling have produced some memorable moments—think “Bandersnatch” or “Until Dawn.” However, “Dead Take” seems poised to advance this space significantly. Rather than focusing solely on choice, the narrative explores the consequences that ripple from your decisions. By employing full-motion video layered over dynamic, responsive scripts, the effect is uncannily immersive. Through the lens of the main character—a struggling actor auditioning for a sinister film—you’re pulled into a psychological thriller where reality warps with each twist. Every interaction serves as a mirror, reflecting your deepest instincts back at you.
**Themes That Cut Deeper: Psychological Horror, Reimagined**
Strikingly, “Dead Take” avoids easy jump-scares in favor of digging deep into psychological unease. Drawing clear inspiration from classics like “The Shining,” yet updated for a generation navigating fame’s pressures and the blurred boundaries of digital identity, this story asks not just if you’re safe—but whether you’re in control. Are the characters beside you, or against you? Are your actions truly yours, or are you unwittingly following the camera’s gaze? Each scene is carefully constructed to make you second-guess both plot and self.
**Technology That Draws You In: Behind the Screams and Scenes**
From a technical standpoint, the developmental rigor is clearly evident. By leveraging Unity in fresh ways, including exceptionally adaptive FMV and highly efficient narrative branching, Surgent Studios achieves a realism that’s notably improved from earlier attempts at the genre. Director Salar Shahna orchestrated multi-angle shoots with a precision reminiscent of Kubrick, while editors experimented with breaking and recomposing traditional film structures. This, paired with a reactive music score and emotional-state algorithms, produces a playthrough that can feel surprisingly personal, adjusting to your every emotional pivot and hesitation.
**What “Dead Take” Could Mean for Storytelling’s Next Era**
Frankly, with talents like Newbon and Starr at the core, “Dead Take” stands as a proof-of-concept for where interactive, emotion-driven storytelling might go next. As AI-enhanced dialogue systems mature, and as studios grow bolder in experimenting with live action and branching narratives, we are on the verge of what could be a new golden age for narrative entertainment. The focus is no longer just on big visual spectacles, but on the ways that story, performance, and player agency intertwine to form something not just new, but deeply resonant.
**Quick Facts at a Glance**
| Feature | Details |
|————–|————————————————————-|
| Title | Dead Take |
| Studio | Surgent Studios |
| Lead Cast | Neil Newbon & Ben Starr |
| Engine | Unity (Advanced FMV & narrative branching) |
| Theme | Live-action psychological horror |
| Release Window | TBA – Expected 2025 |
In the context of industry innovation, “Dead Take” is more than just another horror game. It has already set a notably high bar for what hybrid storytelling can achieve—by merging live-action performance with interactive depth, and by transforming passive viewers into active participants.
As we inch closer to its release, anticipation is highly palpable—critics and fans are equally curious whether it will change the rules or simply nudge them. By all early signals, this project is set to blur, if not entirely erase, the boundaries between cinematic and interactive storytelling.
I, for one, am exceptionally intrigued by this direction—a merging of technology, art, and emotion that might be the next big thing storytellers everywhere have been waiting for.
*For further updates and ongoing coverage, check out the complete announcement and interview at [Eurogamer](https://www.eurogamer.net/neil-newbon-and-ben-starr-lead-surgent-studios-new-live-action-psychological-horror-blurring-film-and-game-boundaries).*